

If you use Vapor Core and have Intensity of the Resolute, they don't stack. It will cast while your spells are refreshing so it shouldn't interfere with your casting rotation and will add a little extra "oomph"

Squeeze Force of Elements in whenever it refreshes. I use my BP s when FB runs out (I have an audio trigger to let me know its done)Įlemental Union wont stack with Fire Core so if you use FC you will want to hold off using EU until FC wears off (audio trigger for this as well) The last I checked most BP clickies have stacking issues with FB ( I don't have any of the ones that DO stack with FB so I don't remember which ones they are) so you will want to hold off on wasting BP clickies until you do your homework. I usually run Frantic Infusion ahead of time on the pet and then, instead of FI a second time during burns, I use Glyph of the Cataclysm. When you bring him out to burn you can re add your Glyphs/Burn AA when the prepacked ones wear off. If you want, for pet survivability, you can also preload it with defensives at this time. Also it may be beneficial if the fight is just over the length of twincast refresh, meaning hitting twincast first will allow it to refresh before the end of the fight.Īs for pet DPS, I generally hit these abilities in between spells, but I'd make sure to use Frenzied Burnout and Virulent Talon (can add in Host of Elements, Servant of Ro, CotF robe clicky, OoW robe clicky, Vicious Rabbit, etc during fight in between spells, but they are fairly low DPS).ĭo you have glyphs? If you know you are going into a burn ahead of time, I recommend loading your pet with VT, FB, Second Spire, Frantic Infusion (glyph) and Fortify Companion, then pocketing him until you are ready for your burn. Generally I'd do Improved Twincast, but in a burn fight it might help to use Twincast first (RS, forceful, RS, spell twincast for 18 seconds, RS). This will activate Empowered Focus of Arcanum, First Spire, Fire Core, and Silent Casting.Īfterwards, I either activate spell Twincast or the AA, depending on the encounter. If those abilities are up or I'm not using rains, my burn key is: This is for maximum burn DPS assuming no other classes are using caster ADPS abilities (I believe the culprits are Auspice, Black Wolf, and posibbly IoG, but I'm not sure). Elemental Union stacks with Vapor Core and provides a weaker version of Fire Core for your spears. The reason for this over Fire Core is that Vapor Core has a crit damage mod, which affects your highest DPS spells (rains), whereas Fire Core will not affect rains. This is assuming you are A) Using rains and B) Are using no abilities that conflict with Vapor Core (There are a bunch of other classes' ADPS abilities that don't stack, though I'm forgetting which ones ATM). Wands from 3rd Party Publisher sources that have been added to d20pfsrd.This activates Empowered Focus of Arcanum, Vapor Core, Elemental Union, First Spire, and Silent Casting. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the wand’s function, and 31–100 indicates no special qualities. A wand may be used while grappling or while swallowed whole. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16.Īctivation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. Most wands are wood, but some are bone, metal, or even crystal. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. The level of such spells depends on the caster crafting the wand. Note that some spells appear at different levels for different casters. Table: Wands gives sample prices for wands created at the lowest possible caster level for each spellcasting class. If the wand has a material component cost, it is added to the base price and cost to create once for each charge (50 × material component cost). The price of a wand is equal to the level of the spell × the creator’s caster level × 750 gp. A wand that runs out of charges is just a stick. A wand has 50 charges when created-each charge allows the use of the wand’s spell one time. A wand is a thin baton that contains a single spell of 4th level or lower.
